9/2/2023 0 Comments Diablo 3 forums insert linkThe power level of items muddies the waters of post-campaign progression too. That'd be fine in theory, but XP slows down to an actual crawl from this point onwards, and just looking at the number of nodes (and levels) you need to unlock to get to them is enough to make me feel queasy. But Blizzard has made some of those paragon boards-and the glyphs that they house-super powerful for many builds, so you want to unlock these nodes to do even more damage on the demonic battlefields. That's when you stop getting skill points and the game switches you over to the paragon point system for more attributes and bonuses instead. In a way level 50 is the real max, I suppose. But this isn't Diablo 3-in Diablo 4 I've got another 35 levels to slog through. That's fine-it's a cycle that I've repeated with most seasons since Diablo 3 first introduced them, and the journey is fun even if the destination is fleeting. Even so, my interest usually drops off significantly once I've gotten my gear and the novelty of being able to instantly vaporise hordes of enemies wears off. I've played a lot of Diablo 3 over the years, and the gearing process is always the best part I love the excitement of getting a legendary item drop and looking to see if it's one I need, and I like to watch my damage numbers jump up as I put together my build, piece by piece. But those that are new to Diablo or ARPGs may be put out when they finally reach level 100 and realise that, aside from one, admittedly hard, repeat boss fight, the endgame stuff has already happened. If this were Diablo 3, I wouldn't think twice about stopping now, because I'm at the exact same point as I'd be progression-wise if I was level 70 with a couple of hundred paragon levels under my belt: I have the gear I need for the build I want, so now it's just a case of getting stat upgrades from higher power level pieces or a lucky unique drop-basically fine-tuning what I already have for additional damage increases or mitigation.
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